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FFX Collection

7 ratings
Buy this

FFX Collection

7 ratings

FFX Collection is a collection of scene builds and techniques for intermediate users of Houdini, or for those looking for quick setups, wanting to get more familiar with VEX use cases, or wanting to get started in Karma and Material X.

This collection of "presets" as it were, showcases a variety of topics within Houdini. Builds include FLIP, RBD, Vellum, POP, Pyro Solver, SOPs, VOPs, VEX, LOPs, TOPs, Karma, and Material X.

The HDA is a simple drop down list of all fifty builds, of which you simply choose the one you want and click "Build It". The tool will generate the entire build for you automatically. By default there is Network box organization to help understand the flow and processes that are occurring. Additionally there are annotated tips, and explainer sticky notes to help with techniques and expressions used. These annotations are also optional and can be turned off before building a network setup.

For those wanting to dive straight into everything there is to offer, there is a "Build All Of Them!" button to create all 50 builds. This option will have each build turned off by default, so as to not overload your machine with too many items trying to cook.

All builds involve a variety of techniques and contain lots of useful information. Each "category" is defined by the primary method used for each build solution. Be that by SOP nodes directly, VEX code, VOPs network, or even by simulation type like Vellum, FLIP, RBD, or PyroSolver.

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You'll get a Houdini HDA with 50+ builds and techniques. Read below for many of the features included.

Compatibility:
Houdini 19.5 or newer
Build Topics Included:
FLIP, RBD, Vellum, POP, PyroSolver, SOPs, VEX, VOPs, LOPs, TOPs, COPs, Karma, and Material X
Karma
30+ builds include Karma XPU render setups. CPU also used under some circumstances where XPU is not compatible yet.
MaterialX
All render setups use MaterialX. All materials are completely procedural, and do not use outside textures. The only exceptions are when native test geometry textures are read in from their HDA with HScript.
VEX
VEX code has been fully commented and includes explanations of different functions.
Annotations
A toggle option exists to create each build either with Sticky Note annotations and netbox organization, or with netbox organization only. Annotations include deeper explanations of techniques, build reasoning, expression descriptions, and general notes.
Size
67.9 MB
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